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Abilities

Every Elemixie brings an ability to the arena, decided by its element. Abilities charge during the fight, and you fire them yourself: tap the button when it flashes ready.

The Five Abilities

ElementAbilityChargeWhat it does
FireFlame Burst4sA hit for double Power damage.
WaterStorm Surge5sStuns the target for 1 second: no attacks and no ability charging while stunned.
EarthNature's Shield5sA shield absorbing 25% of max Health. Recasting refreshes it; it doesn't stack.
AirHealing Wind4sHeals 20% of max Health.
VoidSpirit Sip5sA Power-damage hit that heals the caster for all damage dealt.

Mixed Elements Get Both

A mixed Elemixie carries both parent abilities, each at 1.5 times the charge: a 4-second ability becomes 6 seconds, a 5-second one becomes 7.5. A cloud Elemixie can stun with Storm Surge and heal with Healing Wind in the same fight. Two abilities, slower each; one ability, faster. That's the trade.

Firing and Timing

Written by the Elemixies team. elemixies.com