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Bond Camp

Bond camp flips the leash: your three Elemixies lead and you follow. Pick a tier, pick a team, and they guide you through the world to a surprise destination. Complete the adventure for coins and XP.

How an Adventure Works

  1. Visit the bond camp, pick a tier from Select Tier, then pick three Elemixies.
  2. They set off and lead you, staying a few steps ahead. Fall behind and they stop and wait. Wander off and they turn around and hop to call you back.
  3. The task line on screen tells you the goal. At the destination, trigger the prompt to finish.
  4. The results screen pays out, and Adventure Again jumps straight back in with the same team.

There's no timer. An adventure takes as long as the walk takes. Quitting mid-adventure (or disconnecting) pays nothing.

The Three Adventures

The game never picks the same adventure twice in a row.

Tiers and Rewards

The bond camp shares its unlock ladder with the arena: unlock a tier in one and it's open in both. A tier unlocks once you have owned three Elemixies at its level bar, and it never re-locks.

TierUnlockXP eachCoins
ScoutOpen from the start22
Explorer3 Elemixies lvl 5+33
Adventurer3 Elemixies lvl 15+55
Pathfinder3 Elemixies lvl 25+66
Trailblazer3 Elemixies lvl 35+77
Legend3 Elemixies lvl 45+1010

XP goes to each of the three Elemixies. The adventure itself is the same at every tier; only the payout and the unlock bar change. There's no per-member level requirement to enter an unlocked tier, so bringing a low-level friend along to power-level is fair play. As everywhere, an Elemixie at its star tier's level cap absorbs no XP.

Worth Knowing

Written by the Elemixies team. elemixies.com