Arena Battles
The arena pits your team of three against a bot team. Combat runs in real time: your Elemixies attack on their own, and you fire their charged abilities with a tap. Matchups, stats, and timing decide the fight.
Starting a Battle
- Talk to Mera, the arena master, and pick a tier from Select Tier.
- The game shows you the enemy team first. Study their elements.
- Build your team: three Elemixies across three lanes. Each lane card shows how your pick matches up against the opponent in that lane, on a seven-step scale from Super Strong down to Super Weak.
- Press Battle. If your team is badly outmatched the game warns you, but it never stops you.
You take a seat in the bleachers, a countdown runs, and the fight begins. Afterwards, Battle Again brings your same three back (any that are free) already placed in their best lanes against the new team. To rearrange, tap a lane: an Elemixie already standing in another lane wears a Swap tag, and tapping it trades the two lanes. Or go straight in.
During the Fight
- Every Elemixie auto-attacks at a pace set by its Speed stat. Faster Elemixies swing more often.
- Abilities charge over time. When one is ready, you tap to fire it. The bot team fires its own automatically, a moment after each one charges. That pause is long at Beginner and shrinks at every tier, so Elite bots react about as fast as you do.
- Each base element has its own ability, and mixed elements carry both parent abilities at a slower charge. The full list is on the Abilities page.
- A battle that is still going after 60 seconds ends on the clock: the team with more health left wins, and a tie counts as a loss.
- Element matchups swing damage by up to half in either direction.
- You can surrender at any time, but a surrender pays nothing.
The Six Tiers
Tiers unlock as your collection grows: each needs three Elemixies at or above its level bar. Once a tier unlocks, it stays unlocked, and the bond camp shares the same ladder: unlocking a tier here opens it there too. The unlock is the only gate: any three available Elemixies can enter an open tier, whatever their levels.
| Tier | Unlock | Opponents | Win XP | Win Coins | First clear |
|---|---|---|---|---|---|
| Beginner | Open from the start | Common, Lv 1 | 2 | 10 | 10 |
| Rookie | 3 Elemixies Lv 5+ | Uncommon, Lv 5 | 3 | 10 | 25 |
| Rising Star | 3 Elemixies Lv 15+ | Rare, Lv 15 | 5 | 10 | 50 |
| Hot Shot | 3 Elemixies Lv 25+ | Epic, Lv 25 | 6 | 10 | 100 |
| Ace | 3 Elemixies Lv 35+ | Legendary, Lv 35 | 7 | 10 | 200 |
| Elite | 3 Elemixies Lv 45+ | Mythic, Lv 45 | 10 | 10 | 400 |
The bots sit at each tier's own level bar, so three Elemixies of the tier's rarity at that level are a fair fight, and the same three five levels later are comfortable.
A win pays 10 coins at every tier; the win XP is what grows as you climb. Every Elemixie on your team gets the full win XP, even one that was knocked out. The first-clear bounty is a one-time coin bonus for your first win at each tier, and it does not count against the daily coin cap.
A loss always pays 1 XP and, if you took out at least half of the enemy team's health, 1 coin. The higher tiers can field mixed-element opponents, so expect double abilities from tier four up.
Worth Knowing
- Your first battle, in the tutorial, is a guided one, and it pays a bonus 75 coins and 10 player XP.
- An elder quest can send you here: win a battle with an Elemixie of the elder's element on your team. Only wins count, each battle counts once per element, and a mixed Elemixie does not count for either parent's elder.
Written by the Elemixies team. elemixies.com