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Roles and Stats

Every Elemixie has a role and five stats. The role tilts the stats, the stats decide how it fights, and its element decides its ability. Here's the whole machine.

The Five Stats

Open any Elemixie's details and the Stats section lists five numbers:

StatWhat it does
HealthHit points. Damage comes off shields first, then Health.
PowerThe damage base for attacks and damaging abilities.
SpeedAttack pace. An Elemixie with double the Speed attacks twice as often.
AgilityDodge chance. It climbs with Agility: around a third at 100, half at 200. A dodged hit deals nothing and floats a "Missed".
SpiritAbility charge speed. Higher Spirit makes the ability button count down faster.

Stats rise every level, and the growth compounds. Rarity raises both the starting numbers and the growth rate, so rarity gaps widen as levels climb. Stars never touch the stat formula; they only raise the level cap. Critical hits are separate from stats: a small chance on every attack, a bigger one on abilities, for 1.5 times damage.

The Six Roles

A role is rolled when an Elemixie is generated and never changes. Balanced comes up 30% of the time; each of the five specialists comes up 14%.

RoleFavorsThe trade
GuardianHealthStarts +5% Health, a little less everywhere else.
BruiserPowerStarts +5% Power, a little less everywhere else.
SpeedsterSpeedStarts +5% Speed, a little less everywhere else.
AcrobatAgilityStarts +5% Agility, a little less everywhere else.
SageSpiritStarts +5% Spirit, a little less everywhere else.
BalancedNothingNo skew at all, and the highest starting total.

The skew deepens with levels: a specialist's favorite stat also grows about one percentage point faster per level, paid for by slightly slower growth in the other four. So a Sage pulls further ahead in Spirit the longer you raise it, while a Balanced Elemixie stays a generalist. The details screen highlights a specialist's favorite stat in its stat list.

Two rules to plan around:

Abilities

Every Elemixie also brings an element-decided ability to battle, and Spirit decides how fast it charges. The full table with charge times and effects lives on the Abilities page.

Levels and XP

Collection Power

All five stats also feed your Collection Power score on the in-world leaderboard: every owned Elemixie's stats added up, with mixed elements counting extra.

Written by the Elemixies team. elemixies.com